#ifndef SPRITEDONKEYKONG_H
#define SPRITEDONKEYKONG_H

#pragma once

#include "Sprite.h"

#define FRAMES_DONKEYKONG 5

class SpriteDonkeyKong{
public:
	CL_GraphicContext donkeyKongContext;
	CL_Sprite* donkeyKongSprites[FRAMES_DONKEYKONG ];
	CL_ResourceManager* donkeyKongResources[FRAMES_DONKEYKONG ];
public:
	SpriteDonkeyKong(CL_GraphicContext cd);
	void drawfixedstandingdonkey(CL_Vec2<int> position);
	void drawthrowingdonkey(CL_Vec2<int> position);
	void drawpoints(int score);
	~SpriteDonkeyKong();
};

#endif